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Star trek online dps build
Star trek online dps build













star trek online dps build

Secondly, as on the Temporal Vanguard Warship, we bring back ‘Calm Before the Storm’ and swap out ‘The Ruin of our Enemies’. What this means is that we have the potential to reduce our console clickies to be used as much as once per minute, which is very useful on a 2> minute ISE run. Unconventional Systems reduces the cooldown of most Universal Consoles with a cooldown of more than one minute, to a minimum cap of one minute, by using a Control Bridge Officer Ability. The personal trait ‘Dualist’s Fervor’ is dropped in place of ‘Unconventional Systems’ Only two changes are made in our traits, but both are significant. Photonic Officer I remains in the Universal Lieutenant Slot as part of our Half Batt Cooldown Reduction Strategy. In the Intel Ensign seat, we adopt Viral Impulse Burst I in the Universal Ensign Seat we adopt Tractor Beam I. We need to provide the control abilities that will proc Unconventional Systems in our personal traits.We do this by dropping the filler – Let is Go II and adopting Auxiliary to Battery I in the Lieutenant Engineeering seat. We must now account for Cooldown Management.Our changes to our stations are two-fold. The output of this console is shown below, sitting 6 th, directly behind the front Cannons and equal to the Rear Trilithium Turret. I chose only to use it in Elite Content because in the short runs of Advanced Content, the M6 Tactical Computer is more effective, whilst in the longer runs of Elite Content, the shear damage output of the console over time is unrivalled. I can’t under emphasise just how powerful this console is – it is like having another weapon. The lance has 6 charges and charges are replenished every 20 seconds. The clicky fires a beam, dealing 16,400 Phaser Damage every 5 seconds.

star trek online dps build

The Immolating Phaser Lance gives 15.8% (Cat1) Phaser Damage and 43.8 Shield Penetration. The only change is that we sacrifice the M6 Tactical Computer for the Immolating Phaser Lance from a Lockbox ship. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store)ĭECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep).ĭevices – Energy Amplifier, Target Lock Amplifier, Deuterium Surplus, Kobayashi Maru DeviceĬonsoles – Lorca’s Custom Fire Controls (Discovery Rep), Altamid Modified Swarm Processor (Lobi Store), Reinforced Armaments (Mission – Beyond the Nexus), DOMINO (Epic Starter Pack – Bajoran Interceptor), Immolating Phaser Lance (Deimos Pilot Destroyer – Lockbox/Exchange), Dynamic Power Redistributor Module (Atlas Prototype Dreadnought Cruiser – Lockbox/Exchange), Bio-Neural Infusion Circuits (Lobi Store), Phaser Vulnerability Locators x 5 (Fleet).

star trek online dps build

No change to Weapons and DECS – these remain the optimal choices for damage output.įront: Terran Task Force Dual Heavy Cannon (Terran Rep), 22.c Wide Angle Phase Cannons (Lobi Store), Phaser Quad Cannons (150,000 Dilithium for Sao Paulo Tactical Escort Refit), Prolonged Engagement Phaser Dual Cannon (Phoenix Store), Sensor-Linked Dual Heavy Phaser Cannons (Infinity Lockbox/Exchange). Lockbox – T6-X Mirror Constitution Warship – Build for ISE Gear

star trek online dps build

This tends to mean that because we have a Tank, damage reduction and healing capabilities are disgarded to allow DPS potential to grow, whilst Cooldown Reduction Management reverts back to some of the models we saw in Part 2 – we see the return of Half Batt and A2B to Elite Builds to address the sustained CD Management of longer runs. It is truly a team effort and accordingly, we build to meet the requirements of the Elite Content. In turn, the runs take longer than Advanced and cannot be overwhelmed by one player as you saw the vessels do in Parts 2 and 3. This means that Elite TFOs can’t be ‘pugged’, requiring a team to form with dedicated roles. The foes hit harder, have higher health and are often in more quantities. The reason Elite content is so very different is because, as you would expect, everything is scaled up in the TFO.

#Star trek online dps build series

Part 4 – The Meta-Builder for Elite ContentĪs we begin our final Part of this series, we take the vessels used in Part 3 and rework their builds specifically for Elite Content, such as ISE, we will then conclude the series with some analytics from Sukobi before a reflection from me and our conclusions.















Star trek online dps build